Ships

350 m long, 80,000 hull: the carrier

Published

The carrier is 350 m long in game, just longer than USS Enterprise (CVN-65), at 342 m the longest naval vessel ever built[1]. It is the heart of your fleet: it carries your fighters, defends itself, and is the only big ship that can jump.

At a glance (in game)

Length350 m
MarkMk3
Hull80,000 points
Mass100,000 t empty
Top speed100 m/s, 30 m/s in reverse
Time to full speed16 s
Turn rate10° a second
Jump drive12 s spool
Fuel10,000 m³ in its tanks
Point defence3 mounts, 500 rounds each (25 shown a second, each tracer standing for three real rounds: 20 seconds of fire), 1,250 m reach
Hangar2 bays, room for 70 craft
Inside250,000 m³

When its hull reaches zero, the carrier isn’t destroyed: it is disabled. It limps on at a quarter of its top speed and can’t launch, jump, hot drop or burn.

The hangar

Two bays open on the flat of the hull, port and starboard, amidships: not at the stern, where the engines are, and not under the belly, because a landed carrier must still launch.

The bay doors open in 0.8 seconds, three telescoping segments, and a blue force field fills the opening.

Defence

The carrier’s three medium mounts copy the Phalanx: two on top of the engine pods and one under the belly. They can retract into the hull, where they can’t fire and can’t be hit, and come out when a threat is in reach. The carrier starts with 20,000 light rounds in its hold, shared with its fighters.

Moving

You give the carrier orders on a flat plane; height comes from the place and the band. Press where to go and drag to set its facing. If the facing is more than 90° from the way to go, it backs up, stern first.

Its wing

In game, the carrier’s design wing is 44 Strikers in four squadrons, modelled on a real US air wing. In play today it carries 4 Strikers and 2 Hawkeye scouts, all starting docked.

Why these numbers →

Related

Sources

  1. USS Enterprise (CVN-65), Wikipedia. 1,123 ft (342 m) (after refit) … she is the longest naval vessel ever built