Game Mechanics

Tell every hold what it wants: storage and hauling

Published

In short: every storage has a setting for each type of goods, and your craft work by it. Gatherers drop their load where it’s welcome, and a Prospector set to Haul carries goods from a storage you want emptied to one that wants them. You set the rules once and the ore moves by itself. Numbers are placeholders.

At a glance

Storagesa carrier, or a bunker with a hold
SettingsAccept, Collect, Clear, Refuse, per item type
DefaultAccept
Stock targetthe Keep button, K and Shift+K on a hold row, or the production screen
Change a settingcargo screen (F2): click it, or A on a row
Gather or HaulShift+H, or the Haul column on the Work panel (F11)
Reachone area only
At the startProspector 2, on Haul, beside the carrier

The four settings

SettingGatherers drop it hereHaulers
Refusenonever bring it here
Acceptyesbring it here from Clear storages when no Collect storage takes it
Collectyesbring it here from Clear storages
Clearyes, as a staging pointtake it away to the nearest Collect storage, else the nearest Accept one

Each item type has its own setting: ore, salvage, metal, water, rounds, rice, fuel, kits and the rest.

Gatherers

A gatherer unloads at the nearest storage that takes its load and has room. A Prospector comes down over a bunker to do it. If nowhere takes the load, it waits with a full hold and its status says why: “waiting: nowhere takes ore here”. It carries one kind a trip, and won’t pick a kind no storage there takes.

Stock targets

A storage can say how much it wants to keep of a raw good: ore, salvage, metal or water. On the cargo screen (F2) the Keep button steps through no limit, 50, 100, 200, 500, 1,000, 2,000 and 5,000 m³. K on a hold row of that good does the same, and Shift+K goes back. On the production screen (F12), clicking a chain’s output steps the same target.

The haul loop

  1. Fly to the nearest Clear storage holding something another storage will take.
  2. Load a hold-full of one type.
  3. Fly to the nearest storage taking it and unload.
  4. Go again.

With nothing to haul it waits, and says “waiting: nothing to haul”. Hurt, it goes to repair as a gatherer does.

Clear empties all of that type, even a carrier’s rounds. That’s your choice to make.

An example

Set the carrier to Clear ore and your bunker to Collect ore, and the hauler drains the carrier’s ore into the bunker, where a metal refinery can use it. A cargo hold on the bunker gives it more room.

What the settings don’t touch

You can still move goods by hand on F2. The machine shop still draws its ore, rounds and repairs still come out of the holds, and trading works as before.

More: work and gathering, bunkers.

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