Game Mechanics

Three seconds a module: refits

Published

In short: you change what a ship carries in the inventory (F2): fit a module, take one out, or put a weapon on a mount. Each change takes 3 seconds and is queued one at a time. The carrier refits only when clear of enemies; small craft only when docked. Numbers are placeholders.

At a glance

Each move3 s
Queueone at a time per ship
Kitsa module in a hold takes a quarter of its fitted room
Carrierwhen clear of contacts, landed or in the air
Small craftwhen docked in a carrier
Bunkeronce it has unfolded
In combatnever

How it works

More: bunkers, the hangar, modules.

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