Game Mechanics

Everything your fleet makes, on one list: the production screen

Published

In short: the production screen is one list of everything your fleet makes. It shows each chain from the goods going in to the goods coming out, and lets you switch them from there: a metal refinery that uses only salvage, for example. Only refineries appear on it for now. Numbers are placeholders.

At a glance

OpenF12, or Production on a carrier’s or bunker’s unit card
Listsevery carrier and bunker of yours that makes something
Chains for nowmetal refinery
Reachany carrier or bunker, in any area
Settingsone set per carrier or bunker, all on at the start
Updates4 times a second

The list

Reading a chain

Each chain reads left to right:

  1. Input goods, each with what’s stored there. Its line shows its yield and rate.
  2. The module, with its rate and what it’s doing.
  3. The output, with what’s stored out of its limit.
LineMeans
Lit, with dashes running along itin use
Dimallowed but idle
Redswitched off

What a click does

ClickDoes
An inputallows or stops it at this host
The moduleturns the whole chain on or off
The outputsteps its Keep target, the same one as on the cargo screen (F2)

Switches are orders, and they work on any host in the list, wherever it is.

Example: a refinery on salvage only. Switch ore off, and the refinery uses only salvage, leaving the ore in the hold. More: metal refinery.

Keys

KeyDoes
Arrowsmove between nodes
Enter or Spaceclick the node
K, Shift+Kstep Keep forward, back
Tab, Shift+Tabnext or previous host
PageUp, PageDownscroll
Esc or F12close

What isn’t on it

The machine shop stays on its own screen (F10).

More: metal refinery, storage and hauling.

Why these numbers →

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