Game Mechanics

Ore and scrap in, metal out: the metal refinery

Published

In short: a metal refinery turns ore and salvage into metal, working on whatever is in the hold of the bunker or ship it’s fitted to. Your starting bunker has one. Metal buys nothing yet: recipes still cost ore. For now it’s a good you can store and haul. Numbers are placeholders.

At a glance

Ore2 m³ makes 1 m³ of metal
Salvage1 m³ makes 1 m³ of metal, and goes first
Rate at Mk10.2 m³ of input a second
Stops at200 m³ of metal in the hold, or the hold’s metal target
Takes fromits own host’s hold only
Switcheseach input and the whole chain, on the production screen (F12)
At the startone Mk1, on your bunker

How it works

Switching it

On the production screen (F12), click an input to allow or stop it, or click the refinery to turn the whole chain on or off. Everything starts on.

Feeding it

Set the carrier’s ore to Clear and the bunker’s ore to Collect, and a Prospector on Haul carries the ore across. Clear empties all of it, and repairs in the carrier’s hangar need ore in its hold, so don’t leave it on for long. More: storage and hauling.

More: metal refinery module, salvage, bunkers.

Why these numbers →

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