Game Mechanics

Going down is a commitment: landing

Published

In short: any ship can land, even the carrier, but only when you order it. You pick the spot, the game shows each ship’s footprint: amber means yes, red means no. Landing is how you trade with a town.

The carrier at Low beside Bangkok, with two landing footprints on the ground: amber on open ground where it can land, red at the town's edge where it can't.
Two footprints beside Bangkok: amber on open ground, red at the edge of town.

At a glance

OrderShift+5, or Land on the command card
Whoevery ship, the carrier included
Not onwater, towns, steep ground, other ships
Lift offany new order, or an enemy in reach

How it works

Why land

To trade, a ship must be landed inside a town’s trade ring, out of combat. Town centres are no-landing, but the farmland and open ground round them are fine.

Landing is never automatic. Going down is a commitment: the way out, a jump, leaves only from the Top height band.

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