Game Mechanics

Every jump costs fuel: jumps and warp fuel

Published

In short: ships jump from place to place along fixed links. Every jump burns fuel, short hops are cheap and long trips are expensive, so you plan the way there and the way back.

The node map with a jump to the Moon's far side waiting to be confirmed: 5 links, uses 24% of fuel aboard.
A route to the far side of the Moon on the node map: 5 links and 24 % of the fuel aboard.

At a glance

Spoolcarrier 12 s, Hawkeye 4 s; fighters can’t jump
Flighta 1 g burn: speed up halfway, flip, brake
Fuelfrom the rocket equation
Rangeall the fuel aboard, tanks and hold

How it works

More: jump drives and fuel, the Tsiolkovsky rocket equation, travel nodes.

Why these numbers →

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