Equipment
Everything fitted to a ship, inside or out. Mounts sit on the outside of the hull, each with its own field of fire. Modules sit inside and take room: every hull has a volume, in cubic metres. Each item has a Mark; all are Mk3 for now.
Mounts →
Point defence turretA rotary gun that shoots down incoming small craft: 25 rounds a second, 1,250 m reach at Mk3, and it retracts into the hull when not needed.
- Fighter guns
A fixed forward gun, M61 class: 20 rounds a second, a 500-round magazine reloaded from the carrier, and 1,250 m reach at Mk3.
- Hangar bay
An opening in the hull side, 24 by 10 m, that fighters and scouts fly in and out of: launch 4 s, dock 6 s, rearm 20 s.
Modules →
- Bridge
5,000 m³. Every carrier must have one.
- Reactor
40,000 m³. Every carrier must have one.
- Jump drive
20,000 m³ on the carrier. Spools 12 s on the carrier and 4 s on the Hawkeye; fighters have none.
- Hangar
105,000 m³ inside the carrier, where the air wing is kept.
- Cargo hold
35,000 m³ of cargo space on the carrier.
- Fuel tanks
10,000 m³ of warp fuel on the carrier: one cubic metre of tank holds one cubic metre of fuel.
- Cockpit
8 m³, one seat. Every small craft must have one.
- Avionics
10 m³ of flight electronics in the Striker.
- Fuel tank
7 m³ of warp fuel in each small craft, sized on the E-2 Hawkeye's fuel.
- Cargo pod
5 m³ of cargo space. Every small craft has one.