Devlog

11 places, 14 links: how travel works in Hostile Flagship

Published · Updated

Between the far side of the Moon and 25 km over Sumatra there are 11 places a fleet can be, and 14 links between them. Every trip in Hostile Flagship is a walk along that graph.

Eleven fixed places

WhereNodesHeight
Geostationary orbit100° E, 140° W, 20° W35,786 km
Low Earth orbitover Sumatra (0°, 100° E), over Ecuador (0°, 80° W)400 km
Surface zoneBukittinggi, Bangkok, both under the Sumatra point25 km
Earth–Moon L11, on the line to the Moon326,400 km from Earth’s centre
High lunar orbitfar side, east, west10,000 km above the Moon

The Ecuador point sits exactly opposite Sumatra on the globe. The game starts in the 25 km surface area over Bangkok, at the Top height band.

Each node is a fixed circle, the same for everyone: 800 km across in space, 200 km across near the ground. Ships stop at its edge and leave only by a travel order. Where a ship arrives is right above or below where it was; if that spot is outside the new circle, it comes in at the nearest point of the edge, 10 km inside.

A link is a jump the game allows. The rule is simple: nothing jumps through Earth or the Moon. The game draws a straight line from the centre of one area to the next, and if that line passes through a body, there is no link.

So the way from the Moon to the ground is step by step: far side → east or west → L1 → a geostationary point → low orbit → the surface. A shortcut from L1 straight to low orbit was tried and dropped.

A jump order moves a fleet one link. Longer trips are routes, ordered from the node map: one order, and the ships arrive directly. They pay the fuel of every link added up, and the drive spools for as many times as there are links. A three-link carrier route spools 36 seconds, a window in which it can be caught. The route chosen is the one that needs the least change in speed. How that fuel is worked out is in Jump drives and fuel.

Travel is by icon only. The node above you shows as an icon in the sky like any other; there is no Up button. A plain left-click on a travel icon does nothing, so nobody jumps by accident.

The node map

F4 opens the node map: a flat, full-screen map while the game runs on behind it. Earth’s surface, low orbit and geostationary points sit on rings at their true longitudes, L1 between Earth and the Moon, the Moon’s three points on a ring of their own. The links drawn are exactly the links you can jump.

Why these choices were made: travel nodes and command range.

Why these numbers →

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