Devlog

36 tanks to Pluto: jump fuel from the rocket equation

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In game, a trip to Pluto would cost the carrier about 36 full tanks of fuel, while a trip to the Moon costs about a tenth of one. Nobody picked those numbers. They fall out of the rocket equation.

Who can jump

Two ships have jump drives today, each with a spool time before it goes:

ShipSpool
The carrier12 s
Hawkeye scout4 s

Strikers have no drive. They ride along docked in the carrier. A route over several links is one order: the spool is multiplied by the number of links (a three-link carrier route spools for 36 s), and the route chosen is the one with the least total change in speed.

A jump order doesn’t stop the ship. It keeps its speed, turns toward its destination and goes as soon as the drive is spooled. Nothing holds the spool up, and there is no cool-down. A pulsing ring builds round the hull, and a flash marks where the ship leaves and where it arrives. The flash is what gives a jump away.

Fuel from physics

The first idea was a burn rate per hour. On 25 October 2026 that was replaced by a rule meant to work for every ship: fuel comes from the rocket equation. Only two things are assumptions:

From there it is maths. The change in speed for a trip of distance d is 2√(d·a), the trip time is 2√(d/a), and the fuel burned is the ship’s mass × (1 − e^(−Δv / v_e)). The full explanation is on the rocket equation page.

What it costs, in game

The carrier weighs 100,000 t empty and carries 10,000 m³ of fuel in its tanks, so it starts at about 110,000 t. The Hawkeye weighs 18.4 t and carries a 7 m³ tank.

LinkChange in speedCarrier fuelHawkeye fuel
Moon far side → Moon eastabout 25 km/sabout 280 m³about 0.07 m³
Moon east → L1about 48 km/sabout 530 m³about 0.12 m³
L1 → geostationary 100° Eabout 106 km/sabout 1,160 m³about 0.27 m³
Geostationary → low orbit over Sumatraabout 37 km/sabout 410 m³about 0.09 m³
Low orbit → Bukittinggi, 25 kmabout 4 km/sabout 40 m³about 0.01 m³

A heavier ship burns more for the same trip, so a carrier with a full hold pays about 25 % more per jump.

Why the far trips hurt

Fuel you carry is mass you also have to push, so every extra km/s costs more than the last. For the carrier at 1 g:

TripChange in speedFuelTanks
The Moonabout 120 km/sabout 1,200 m³about 0.12
Mars, at its closestabout 1,500 km/sabout 16,000 m³about 1.6
Plutoabout 15,000 km/sabout 360,000 m³about 36

A flat cost per hour with the same Moon price would have made Pluto only about 11 tanks. The exponent is what makes far trips punishing. Earth to the Moon at 1 g takes about 3.5 hours.

Tanks, containers and the way back

Range is all the fuel aboard: the tanks plus fuel in containers in the hold. A ship tops its tanks up from its own hold on the way. A tank holds fuel in the least space; containers take about a third more room, but that room is cargo space again once the fuel is burned.

Before every jump the game checks whether the fuel left would bring the ship back the same way, remembering that it will be lighter by what it burned. If not, the jump is marked “can’t return”.

Hot drops between height bands and tactical burns cost no fuel. Nobody should waste time saving slivers.

Why these numbers →

Related

Sources

  1. Project Daedalus, Wikipedia. producing exhaust velocities of 10,600 km/s and 9,210 km/s respectively.